Creating your Own Dogfight
|Creating your Own Dogfight|
|Setting Up the Shader|
|Setting up Debris|
I am extremely happy to see the reaction to Air Duel, my iClone5 demo, which has been met with positive comments and some questions. Do to time constraints I cannot give a full tutorial but I can tell you:
- How it was made in general.
- Scene Setup
- Toon Render and Post Effect Settings
- Animating with paths.
- Using the stock destructible prop for debris.
- Summary of the MoCap and clean up.
So let's start with the some general information about the production which you will discover contains only one slightly complex timing scene and the rest is up to iClone or the fantastic props of the World War II Packs. Those props are of course a vital part to this production but any airplanes that can be converted to iClone via 3DXchange or other methods will work. If you want to take the quick and easy route you can make a propeller out of a thin cylinder with the right opacity then animate with the Prop Puppet feature, even a clear flat static cylinder is better than a frozen prop.
In actuality we have the Private character from the 101st Airborne wearing a Tank Commander helmet flying the P51. The opposing force in the ME-109 is the Wehrmacht Sergeant wearing Super Hero gloves and a gawd awful leather helmet that I made in Studio Max. The scene consists of a cylindric floor with a Photoshop'd Google map applied as a texture. The sky is the stock sky Clear Day 01.
The image above shows the basic scene with the floor and sky props loaded followed by the same scene with the Toon Render and Post Effects applied.
Even though the terrain was altered to remove the labels it is still the original color. We don't have to desaturate or gray scale it in our image editor as iClone Post Effects will take care of that for us.
The final render "look" is achieved by turning on the Toon render in the Atmosphere section of the right menu and the proper Post Effects in the right order.
How To Videos
- Animating in Realtime Episode 4
- Animating in Realtime Episode 3
- Animating in Realtime Episode 2
- Animating in Realtime Episode 1
- Basic Spotlights & Filming Shadows
- Basic Lighting - Point Lights & Atmospherics
- Creating A Simple Steering Wheel Rig
- Creating a Car Chase with Paths
- Converting and Animating DAZ Props
- The Always Active iClone Timeline
- AML Sit Here Template & Why Are Things Moving
- Pose to Pose Animation
- First iClone Scene - Where to Start
- Adding Sounds and Music
- Practical Physics #4 - Particle Explosions
- Practical Physics #3 - Explosion
- Quick Reveals #2
- Practical Physics #1
- Motion & Keyframes #1
- Quick Reveals #1
- DAZ to iClone Full Body Morph
- Using the New Prop Animation Layer
- Converting the Toon Donkey
- Correcting a Bad Conversion
- Poser to iClone via 3DXchange 5.4
- DAZ Genesis to iClone via 3DXchange
- Point & Click Movement & Keyframes
- Basic Character Animation & Repurposing
- Back to the Basics with the Masterchief
- iClone in the Pipeline
- How to Create Silhouette Lighting
- Creating an Epic Sized Space Fleet
- Daz to iClone via 3DXchange 5
- Flock of Birds Prop
- How to Simulate Pushing an Object
- Camera Shake - Simple Camera Physics Rig
- Multi-Duplicate, Gravity & Scatter
- Flying Off into the Sunset
- Simplified Ragdoll - Breaking Constraints/Helicopter Stunt
- Simplified Ragdoll
- Simple Warp Portal
- Using MoCap and Multi-Layer Motions
- Soft Cloth - Head and Shoulders
- Using Time Warp and Curves
- How To: Drag and Drop
- Working with Stairs
- The Domino Effect
- Creating your Own Dogfight
- How to Save and Use the Curtains in iClone 5
- iClone Asset Management