Creating your Own Dogfight - Setting Up the Shader
|Creating your Own Dogfight|
|Setting Up the Shader|
|Setting up Debris|
The Toon render settings are shown above:
The Normal Threshold is raised to 80.
Note the settings of the middle sliders in the Toon Level section. Experimentation with these is highly recommended.!
The next step in the process involves the setting up the Post Effects. With a realtime engine like iClone we can view our "Post Effects" before video is rendered making it "Pre-Effects" for all practical purposes.
The Post Effects stack allows us to stack up to five different Post Effects in any order we choose by moving the effects up and down the stack and yes... we can use the same effect multiple times depending on what you are looking for.
As you can see by the screenshot it only took three Post Effects to get the look of this render.
These Post Effects are:
- NPR - Non Photo Realistic includes the Paint Weight and Colorfull Sliders
- Color Adjust - Brighness, Contrast and Gray Style which is where we remove our color.
- Color Filter - Red, Green and Blue Sliders
These simple effects go a long way towards making an impact on the final render when combined with the Toon Shader.
|NPR:||Color Adjust||Color Filter|
|Paint Weight: 79
Gray Style: 20 (maximum)
The remainder of the lighting and atmosphere are default settings.
Next we will move on the path setup.
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How To Videos
- iClone 6 - Creating (Rendering Out) Video
- iClone 6 - Your First Scene
- iClone 6 - What is it?
- iClone 6 - Basics of Lighting
- iClone 6 - Where is it?
- iClone 6 - Keyboard/Mouse Navigation
- iClone 6 - Character/Prop Interaction
- iClone 6 - First Look New Navigation
- iClone 6 - First Look New GUI
- iClone 6 - Using Softcloth & Collision
- Animating in Realtime Episode 4
- Animating in Realtime Episode 3
- Animating in Realtime Episode 2
- Animating in Realtime Episode 1
- Basic Spotlights & Filming Shadows
- Basic Lighting - Point Lights & Atmospherics
- Creating A Simple Steering Wheel Rig
- Creating a Car Chase with Paths
- Converting and Animating DAZ Props
- The Always Active iClone Timeline
- AML Sit Here Template & Why Are Things Moving
- Pose to Pose Animation
- First iClone Scene - Where to Start
- Adding Sounds and Music
- Practical Physics #4 - Particle Explosions
- Practical Physics #3 - Explosion
- Quick Reveals #2
- Practical Physics #1
- Motion & Keyframes #1
- Quick Reveals #1
- DAZ to iClone Full Body Morph
- Using the New Prop Animation Layer
- Converting the Toon Donkey
- Correcting a Bad Conversion
- Poser to iClone via 3DXchange 5.4
- DAZ Genesis to iClone via 3DXchange
- Point & Click Movement & Keyframes
- Basic Character Animation & Repurposing
- Back to the Basics with the Masterchief
- iClone in the Pipeline
- How to Create Silhouette Lighting
- Creating an Epic Sized Space Fleet
- Daz to iClone via 3DXchange 5
- Flock of Birds Prop
- How to Simulate Pushing an Object
- Camera Shake - Simple Camera Physics Rig
- Multi-Duplicate, Gravity & Scatter
- Flying Off into the Sunset
- Simplified Ragdoll - Breaking Constraints/Helicopter Stunt
- Simplified Ragdoll
- Simple Warp Portal
- Using MoCap and Multi-Layer Motions
- Soft Cloth - Head and Shoulders
- Using Time Warp and Curves
- How To: Drag and Drop
- Working with Stairs
- The Domino Effect
- Creating your Own Dogfight
- How to Save and Use the Curtains in iClone 5
- iClone Asset Management